Narrative-Led PC Games
When I first started getting into computer roleplaying games in the 90s/00s I remember playing the Infinity Engine games by Bioware and Black Isle, such as Baldur’s Gate 2, the original Fallout games, and of course Planescape: Torment. It was the quality of writing that drew me in and took me to another world, the graphics were just a background setting to that writing. Somewhere in the 2000s RPGs became more action orientated and prioritised mechanics and visual appeal and combat over branching stories. Nowadays a lot of popular RPGs are those such as Dark Souls, which seem more about combat and atmosphere than anything else. Blockbuster games such as Dragon Age: Inquisition and The Witcher 3 still show that great writing, characterisation and real player choices can still be popular. ...